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Deadlock Inspired Character - The Gambler

This was my final project for my final year at the University of Staffordshire, and we were tasked with creating a character that fit the brief we were given, which in my case was a stylised hero shooter. We had multiple games to choose from, however, I chose Deadlock as my main form of reference and inspiration. In total, my character came to 45k polys, or around 90k tris (which fits within our poly count, which was between 65-100k tris), this included the character, clothes and all the accessories.

Clay Shaded Turnaround

Clay Shaded Turnaround

Textured Turnaround

Textured Turnaround

Clay Shaded Random

Clay Shaded Random

Textured Random

Textured Random

Wireframe Head

Wireframe Head

Wireframe Legs

Wireframe Legs

Wireframe Mid and Lower Body

Wireframe Mid and Lower Body

Wireframe Mid and Upper Body

Wireframe Mid and Upper Body