This was my final project for my final year at the University of Staffordshire, and we were tasked with creating a character that fit the brief we were given, which in my case was a stylised hero shooter. We had multiple games to choose from, however, I chose Deadlock as my main form of reference and inspiration. In total, my character came to 45k polys, or around 90k tris (which fits within our poly count, which was between 65-100k tris), this included the character, clothes and all the accessories.